![]() Color, bump, specular and transparency maps are transformed automatically (as long as the source input files have them).Fairly fast transformation time, when considering how long it would take to do manually.Seamless texture transitions across UV seams and map boundaries (except for anatomy transitions where M4 does not have the hip replacement like G2M and G3M).Please just be patient if you are doing batches. Just set a few options using the wizard and it will generate a brand new skin texture or textures. You will have to own the base figures and select the properly content folder where they reside on your computer. And, for those of you who tried or bought version 1, you will be happy to know that you no longer have to first apply the textures to the base figure and save it as a cr2 first. Version 2 now lets you pick multiple files for batch conversions. Utilizing a simple wizard based interface, the user simply selects the source file(s) that are in a cr2, duf, pz2 or mc6 file format and then assigning a destination for the output file(s). ![]() ![]() The Texture Transformer is a powerful utility that transforms skin texture maps from many popular figures to another. And, now the M4 to G2M has an additional option for anatomy conversions. I thought Gen3 textures could be used on Gen4 and then you save the result but maybe I read incorrectly.įor me Cayman's is far easier, it is literally 3 clicks and the legacy skin is on the desired figure.BUY a Texture Transformer or Blacksmith3D PRO-7 license (that includes Texture Transformer) through our store at the Renderosity Marketplace.įree inside Blacksmith3D-Pro or available as a stand-alone applicationĬonvert thousands of character skin textures from Victoria 4 (V4) to Dawn, V4 to Roxie, V4 to Genesis 2 Female (G2F), Michael 4 (M4) to Dusk, and M4 to Genesis 2 Male (G2M). 3D Universe's texture converter is needed for Gen 3 skins. I did not think Blacksmith could convert Gen 3 textures (ie ones from V3, M3 etc), it could only do Gen 4 and later. I had a lot of Gen3 and Gen4 textures that I wanted to convert so Blacksmith was well worth it for me. Already if you don't have those old textures already you should be careful not to buy style of textures that are easily available in Genesis 3 & Genesis 8. although as Genesis 3 & Genesis 8 get more and more characters made for them that are more varied that average those old textures won't hardly be work the hassle of converting. When I used Cayman's solution it had a bad problem of sometimes loosing the correct UVs it needed to avoid seems and it's not just 3 clicks, it's three clicks in the correct order, everytime, not just once & be done, and then if you want to change to another texture set that doesn't use it again, a mess to remove and add to that it's a rarity to use old texture sets that you have to remember all the steps on the rare occasion when you do.TT is once & be done with it. The advantage of TT however is you end up with a final G3F/G3M skin, and so you can put it on Genesis 3 and 8, or gender swap the skin (if you have the gender swap UV products). If you want to change to a different make-up option, or other alternative texture this is also done with one click, where as with Blacksmith TT all these separate texture options also need to be converted. And one still doesn't get as much transforming coverage with the Cayman products as with the Blacksmith products. The converted textures mostly look good in iRay too but the typical render doesn't have the resolution needed to expose the shortcomings.įor me Cayman's is far easier, it is literally 3 clicks and the legacy skin is on the desired figure. It's also cheaper once you consider buying all the Cayman products needed to convert vs the BlackSmith addons needed to convert. I have both BlackSmith's TT and one of Cayman's products and BlackSmith's TT is orders of magnitude easier & you only need do it once per texture set you want to convert from Gen X to Gen Y.
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